Zey Nadar
Gallente Unknown Soldiers B O R G
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Posted - 2011.08.23 10:29:00 -
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Edited by: Zey Nadar on 23/08/2011 10:38:22 Technically the sov system is sort of ok currently, whats not ok is how you conquer/lose sovereignty. Too much shooting static structures involved.
On the plus side, with the alliance infrastructure being so large and involving many structures, makes conquering it a timeconsuming process and also gives the alliance members a sense of longevity, persistence and feeling of power. However, the problem is that conquering every single system under the alliances sovereignty involves shooting the very same structures all along.
I propose: Make an sov-holding alliance have a central system, home system, the only place where they need to install the big sov structures like ihub. Possibly make them even bigger than they are currently. Beyond that system, the spread and width of the 'empire' would be decided more by player activity, or possibly much smaller structures conquerable by small-size pvp gangs, bit of like in faction warfare I think (although Ive never tried it so I dont know for sure what its like). Meaning that the 'border' of the empire would be in flux much more than it is currently. Also we could utilize what I call the "minesweeper" system layout, mentioned elsewhere in this forum, where a systems sov level would be decided by the number of systems under alliance control that surround it. Ensuring that the 'home system' would be in the heart of the 'empire'.
1
121
12321 and so on.
Some sort of requirement of player activity to uphold the sovereignty would provide a 'soft cap' to the size of some alliance spaces. Also the problem that enhances the size of the current null empires is the fact that sovereignty remains in place unless SOMEONE ELSE does something about it. You dont really need to be very active to uphold it. I think it would be best that the entire sovereignty would be tied to activity like current sov indexes. (would also create a much bigger need for renter alliances allowing more people in null)
I dont know what would be the best type and scale of player activity needed, but that warrants discussion.
Also there would be less financial requirements, or at least I hope so, for small alliances, since you dont need the TCU or ihub in every system. Technically the current sov system does have its good points, but its still about going to Jita to buy SBUs, haul them to the space you intend to invade, anchor them, and THEN there might be pvp when you guard them. Still need a blockade runner for it too. Logistics logistics logistics. It would be better if you didnt have to go to Jita to invade someones space. (You propably dont have to, but I just wanted to show that logistics are involved even in this). The stuff needed in sov should spawn automatically according to player actions imo, except for the big stuff needed for the home system.
In my opinion it would make the null more lively if an alliances space would "shrink" when they are not very active or strong, automatically creating nonclaimed space for some small alliance to claim without actually going through the trouble of 'invading' the larger alliance.
ps. I agree that stations/outposts should be separate from the sovereignty, it should be possible to claim a system without claiming the outpost, and taking it later at your leisure.
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